BeeZ
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BeeZ
Lights out
Hardboiled (Play Here!) The Idea What went right What went wrong What I learned Other games this week:
Routine (Play Here!) The Idea The Idea for this week’s game came from talks with faculty. A common trend I noticed was that a faculty member’s time is eaten up very quickly by advising, teaching, writing, and meetings. Keeping up with the deluge of TODOs seemed like an interesting idea to explore. I thought about …
A-Maze-Ing (play here) The Idea For this week’s game a week I wanted to focus on making randomly generated mazes. I feel Like I can use this system to develop other procedural games like the binding of Issac etc. I’ve implemented similar systems before (for python and javascript), so I had a good handle on …
This week was rough. I had several Ideas about games I wanted to make, but not enough time to make it. Knowing I wasn’t going to have enough time to finish my big idea I readjusted my expectations and decided to make a really simple game that focused on making one statement. IRB REVIEW, THE …
Top Tweet (play here) This week’s reusable game chunk was a twitter API that I would be able to use in my other unity games. I have ideas for using the tweets as random NPC convos, or to generate stuff int he game world programmatically. Having this in my toolbox will be fun. The idea …
This Week’s GameAWeek entry is a time travel adventure game called “Time Enough To Travel” (a slight reference to the twilight zone episode Time enough at last) Game #2 Time Enough to Travel. Idea Following the idea that I had to make reusable parts for my games, this week’s GameAWeek was centered around an Event …
Earlier this week Anastasia put up a Bat Signal for a game a week challenge based on this post. I had always wanted to do the 1 game a month challenge so I thought this would be a cool way to do that while exploring ideas quickly. Also joining in the madness are: Melissa Peterson …
I decided that I should probably look up some tutorials about making 2d games specifically in unity. I’ve made 2d games before in Java/python/Javascript/C# but in those games I usually generate the areas with maps of ints with each int corresponding to a specific tile. After you write the engine, generating maps is easy, but …