Do we live in math world? While reading Eisenberg’s paper I was captivated by the description of a real life mathland. Mostly, I mused on the fact that many of these things can be, and in some places are, used today. If you want to get technical about it almost everything requires some amount of …
Dewey Need Educational Video games?
People have struggled with the idea of creating educational video games for many years. A few companies have made some progress in this field but for the most part there has not been much study into the game’s effectiveness. Speaking from experience I would argue that games, such as the ones created by MECC in …
What's the Big Idea?
On Informal Learning The relationship between informal learning and more traditional lecture style learning is a strained one. Lecture style learning has been around for a while, it’s been there done that and has taught millions. For lecture style learning, order and timelines are important. Informal learning, on the other hand, plays by it’s own …
Questions and comments on Papert
While I agree that a child who grows up in france will learn french easier than say a person living in America I’m not quite sure that this is enough. Speaking french is quite different from say analyzing french poetry. Papert’s “math world” does get the children associated with some ideas of geometry but does …
Gears Of My Childhood
Gears of my childhood I am constantly amazed by the way that video games command attention. People willingly play video games for hours without becoming bored. I can’t blame them, I do the same. However, what excites me is the fact that some children who generally do not do well with memorization can recite the …
WikiWorld
Project Description: There are many things that can be missed if we simply do not take the time to reflect on the world around us. Often times people cannot engage themselves at sites of interest and do not learn about the the site as a result. WikiWorld encourages users to ask, and find answers to, …
Pulse
Game Description: Pulse is an augmented reality video game for the ipod/ipod touch created in the winter quarter of 2008. In pulse a player’s movements in the real world are transferred to pulse’s virtual battlefield. In this way, a simple game of capture the flag is enhanced to include components of videogames such as weapons …