The video prototype was very useful in placing our idea in a time perspective. Since we are creating a game, the physical time you’ll spend using our application is by far longer than a simple mobile app. Because, Pulse requires the player to physically go somewhere, the time issue is multiplied. From this video prototype We found out that our interface is pretty simple and solid in terms of creating a game and playing it. However, we were lacking information for the in-between space of creating or accepting and meeting for the actual game. We learned that our application must include a way to guide you to the required meeting point.