In addition to the games listed here, Dennis has also created several games as part of the Game-A-Week challenge. These games can be found in the blog.

Fair Play


Pathfinder was created as a way to address issues of implicit bias in a safe environment. In pathfinder, the player assumes the role of a newly hired faculty member. Along the way towards tenure, the player is face with bias scenarios, which they must address in order to keep their lab functional and content. It is our hope that, through game play, players will be exposed to various anti-bias strategies, which they will incorporate into their daily lives.

Team members: Sarah Chu, Belinda Gutierrez, John karczewski, Adam Wiens, Erin Robinson, Jake Ruesch, Allison Salmon, Greg Vaughan.
I’mNoDiode


In I’mNoDiode(working title) players must manipulate gravity to solve puzzles. Play Now

Team members: Brandon Lewis, Josh Slauson.
Outbreak (2011)


In OutBreak, players attempt to infect all humans onscreen before time runs out.
Play Outbreak

Team members:Russel Mommaerts.
GGJ : Extinction (2011)


Extinction was created in 48 hours as a part of the Global Game Jam.

Team members: Joshua Moris, Liz Owen
MechBattle (2010)


A card game where players battle each other while creating and modifying Mechs.

Team members: Craig James Mangi, Sheng-peng Wu
Nephrotex (2010)


In Nephrotex, students are new hires at an engineering firm called Nephrotex. In the simulation, the players are asked to design new filters for dialysis machines.

As a part of the Epistemic Games Group
Land Science (2010)

Land Science is an Epistemic Game where students play the role of interns at an urban and regional planning firm in their state. This version features the planning firm “Urban Design Associates” located in Madison, Wisconsin. Watch the video to learn more about the game and hear feedback from students and teachers.

As a part of the Epistemic Games Group
Pulse (2009)

Pulse is an augmented reality video game for the ipod/ipod touch created in the winter quarter of 2008. In pulse a player’s movements in the real are transfered to pulse’s virtual battlefield. In this way, a simple game of capture the flag is enhanced to include video game aspects such as weapons and health.

Team members: Minjeong Kim, Kate Swanson

Composting in Trashington is an interactive Flash module for 6th graders to strengthen fraction concepts using compost bins. Students are put in charge of reducing the amount of trash sent to the landfills by the city of Trashington by creating and fixing compost bins using their knowledge of equivalent fractions.

Team members: Amy Wong
Absolute Zero (2008)

Team members: Ron Denny, Patrick Donnelly
JCiV (2006)


In this Java based RTS, players wage war against each other in order to be the last one standing. The player with the most “arbitrary units of victory” wins.

L0s P!rat3s Team members: Andy Othling, Justin Soden, Brandon Trebitowski
Buzz(2002)

In this 2d side scroller you play Buzz, a scientifically engineered Hornet, on a quest to save his hive from a slew of evil creatures.

Buzz was the first game Dennis created. It was developed at the computer clubhouse in Albuquerque NM.

All work done by Dennis Paiz-Ramirez