Game A Week

This challenge started innocently enough, with a tweet from Ana wondering if anyone would like to take on the GameAWeek challenge. Because of that tweet, and awesome group formed comprised of Melissa, Mark, and James. Since then our group has made a lot of games, and even presented those games at a conference!

it just so happens that I’m at the midpoint with game #27. Time to do a bit of reflection about the games I’ve made at this point, while pointing out some of my favorite. I’ll be the first to admit that some of these games are really rough, but that’s the point of the game a week challenge. Each week I get to dig into an idea, try something new, or learn a new system and every week I get a little bit better. Another bonus of the challenge is being pleasantly surprised by what you’re able to do with the given constraints. Of the twenty six or so games I’ve made, I think these are my favorites:

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Time Enough To Travel
Time enough to travel was my first real attempt at making a point and click adventure from the ground up. I was feeling pressure from the time constraints of the game a week challenge and decided to draw on that feeling of time slipping away. I also had a lot of fun coming up with the sparse bits of writing (when am I ever going to get the chance to say the player died of bee stings like the dude from the movie ‘my girl’ again?). Plus, people liked to play it, so that’s always a good sign.
Read more about Time Enough to Travel
Play it!

I loved doing the art for intrigue. I always wanted to do something that had a Edward Gorey-esque style to it. I also love logic puzzles, so it was a no brainier to combine the two for a mystery game. It’s also the only game a week game that I’ve made a sequel for.
Read about it!
Play it!

mental block
Mental Block
I really like the flexibility of this game. Mental Block is a gravity based puzzle game where all objects on the screen move at once and you control where gravity is pointing (up, down, left, right). The rooms were fun to make because they’re all written as text files that are interpreted by the game loader. If i could make a change to this game, I’d try to add a twitter component so that players could tweet levels to one another.
Play it!

Hello, universe
Hello, Universe
Hello, Universe was the first game a week game that I entered into a game jam. The theme was “Space Cowboy” and I tried to think of a cool way to mix the western tropes with some more modern tech. I decided on making a game where, after a hard day of work, you sent messages to star clusters using morse code. The game was difficult but had a cool ‘a-ha!’ moment when you made contact with the first star cluster. It placed at #21 just shy of the top twenty. It was also the first of my games to get a ‘let’s play’, so that’s cool.
Play it!
Let’s Play

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Amazing is one of those games that only a mother could love. If there’s any game on this list that really needs a remake, it’s this one. I like the mechanic and it gets really difficult after a while. With more polish, I think this game could really shine.
Read more about it here
Play it!

I also really liked Ask the Fireflies, but it’s a bit less game-y and more atmospheric.