Sometimes making a game is easy, other times I don’t really have a good idea of what I want to make. This game is a result of not having an idea. Rather than trying to brainstorm ideas on paper, I decided to make a toy in unity and see what ideas followed as a result.
My first toy was an Ocean wave sim where objects floated around. It was interesting to watch, but difficult to control and I didn’t really have a mechanic that I was digging. The second toy was a gravity sim recycled from my previous game Mental Block. The basic idea was to move a ball around with gravity points that players could turn on and off. The toy was fun, so I decided work on it some more.