Night Watch 3d!
At GDC I was lucky enough to play around with google cardboard, and loved it. I had been eying an Oculus devkit, but didn’t pull the trigger because of the cost. But at $20 I had no excuse to delay vr dev on cardboard. Google has a really helpful page about developing in unity which sped up the progress.
After a couple hours of hacking I was able to create a 3d version of my last game Night Watch. To be fair, I designed Night Watch with cardboard in mind, so I didn’t have to modify the gameplay much, but the process of porting was much easier than I expected. The most difficult part of the process was recreating the GUI to work with the stereo cameras. I wasn’t able to use the CardboardGUI script provided, so I ended up using Unity’s new 3d UI system. There are some parts of the game that are still buggy (the game loop doesn’t restart correctly in the cardboard version when you die), but It’s almost to the point where I can put it up on the Android App Store. I’ll update this post when that happens.