In MACBETH, players, called “analysts,” are presented with a fictional scenario of an impending terrorist attack, and their task is to figure out who the suspect is, where the attack will occur, and what method of attack will be used. MACBETH is a turn-based game, where a human participant plays cooperatively with two non-playable characters (NPCs). In any one turn, analysts are able to gather two pieces of information about the suspect, location, and/or weapon from a combination of intel sources. After gathering information, the human player can generate a hypothesis or aid another analyst (an NPC) if they have information proving or disproving the other analyst’s current hypothesis. Throughout the game, analysts learn about the cognitive biases, and receive implicit and/or explicit feedback (based on condition) encouraging them to delay making a hypothesis, seek disconfirming information that can be used to disprove their hypothesis, and offer alternative hypotheses in their efforts to mitigate confirmation bias.
Lead Game Designer / Game Prototype Designer.
- 2014 Best Business Game – Intelligence Crisis: Codename MACBETH Serious Games Showcase.
- 2014 Best Adaptive Force Game – Intelligence Crisis: Codename MACBETH Serious Games Showcase.